Les règles de SHOWGIT

SHOWGIT est comme les échecs et certains pensent que c’est la plus complexe de toutes les variantes traditionnelles des échecs. La différence fondamentale est que lorsque des pièces sont capturées, elles peuvent être réintégrées sur le plateau, jouant pour le camp adverse. Cela donne à SHOWGIT un grand avantage sur les autres formes d’échecs dans la mesure où les nulles sont un événement heureusement rare.

Équipement

Le jeu de SHOWGIT se joue sur un plateau de 81 cases - 9 x 9. Les pièces pour chaque joueur sont constituées de

Les pièces sont des comptoirs plats de forme carrée, tous de la même couleur.

Liste des pièces (GIFs de rotation avant et arrière)

Preparation and Objective

Each player's nine UNIFORM are placed on the third nearest row to the player. The TANGO and the VICTOR are placed on the second row one space in from the edge, the TANGO on the right, the VICTOR on the left. The remaining pieces are placed on the row nearest to the player in the following way: the LIMA in each corner, the YANKEE on the next square in from the corner, the ALPHA next to the YANKEE. The middle square on the nearest row holds the STAR(or TIME)with the MIKE either side of him.

INITIAL POSITION

Basic Play for SHOWGIT

Players take turns to move a piece that belongs to them. Each piece is moved according to different rules but no two pieces can occupy the same square. If a piece moves so that its final position is a square occupied by an opposing piece, the opposing piece is "captured" or "taken" and is removed from the board. Captured pieces should be placed face up within easy view of both players. On your turn, capturing an opponent's piece is not mandatory—you may choose to make a different move instead.

YANKEE

The directions in which a piece can move are indicated on the piece itself: a ● means it can move one square in that direction, and a ■ means it can move multiple squares.

Promotion

If a piece other than the MIKE or STAR/TIME makes a move that ends within the promotion zone (the last three rows), then the player can choose to promote that piece. The piece is turned over to reveal the symbol of the promoted piece. A piece that was dropped into the promotion zone can also be promoted when it is moved. You can choose whether or not to promote a piece, but if a UNIFORM or LIMA reaches the final row or the YANKEE reaches the penultimate row, then that piece MUST be promoted.

After promotion, the piece is referred to with "NEO" added to the beginning of its name.

Drops

A player with one or more captured pieces can opt to drop a captured piece onto the board instead of moving at any point in the game. The dropped piece can be re-entered onto any vacant square with the following restrictions:

Finishing

BIG-BANG: When a piece is moved such that a player's STAR/TIME cannot avoid being captured upon the next turn, that player's STAR/TIME is said to be BIG-BANG and the game is over.

Repetition: If the same board position occurs four times with the same player to move, the game ends in a draw. However, if the repetition is clearly intended to avoid a BIG-BANG situation, the repeating player must be declared the loser.